​​​KinSoul Studio

News Archive:

2014 - 2015



Alkemia Production  and Visions of the Future

Happy New Year to everyone!  We hope everyone had a wonderful holiday season with family and friends.  We sure did!  There's been some exciting stuff happening over the holidays and we want to share it!

Alkemia production is in full swing and going smoothly.  Everyone who is receiving the game will be happy to know that things are moving according to schedule as well. We received some pictures of the progress so far from our manufacturer.  To view them all, check out our Kickstarter update #31 at the link above.  

All of the third party rewards are well on their way as well.  For those keeping track, that's: signed character prints, dice, character tokens, token bags, and music!  It's a lot to manage, but we have a wonderful team working hard to deliver their very best.

Now, a vision of the future *cue mysterious eerie music.*   Around New Year's we all got together and play tested our next game for the first time.  We're happy to report that it went very well and we will be moving forward with this project.  We still can't reveal any details yet, as we want to have some of the art done for the unveiling.  But never fear.  Soon the dregs will settle and all will be revealed.  You can check out a teaser photo of our next game in the same Kickstarter update or on our social media.

See the latest Kickstarter updates here


Quick Update

Hey all!  We realized it's been a little while since our last update.  There's been a lot going on from managing the Alkemia Kickstarter delivery schedule, developing our second game, and getting organized for conventions for 2017.  I'll say a quick something on each of those topics.

Things with Alkemia are moving along nicely.  We currently have no doubts about being able to deliver on time.   If we're lucky, we may even be able to deliver early!  Wouldn't that be amazing?  We'll keep you updated on that via Kickstarter updates.  

As for our second game, we're continuing to play test and refine the game.  We're working on developing the formatting and have begun designing the logo.  Also!  We've signed on our main artist for the game and she's already producing some great work.  We'll be a lot less secretive about this game once we get our logo created, so until then, please bear with our lack of details.

As for conventions, currently we're planning to attend up to 5 in person, and will have Alkemia present at 2 others with the Indie Game Alliance's (IGA) help.  Not all of these conventions are fully confirmed yet, but this is our wish list at least. I'll specify the status on each of these:

  • UBCon (working it)
  • FlameCon (fully confirmed)
  • TempleCon (waiting on dates)
  • Metatopia (working it)
  • PAX Unplugged (working it)
  • With IGA's help:
    • Dice Tower Con (fully confirmed)
    • Gen Con (fully confirmed)